University Project - Sci Fi Shooter
A University Group Project for our final year subject, tasked to develop a final version of a game in unity. A Sci Fi Round Based Shooter, inspired by Call Of Duty: Zombies
Hi, I'm Kyle. I've been working in game development and design for over 5 years as part of a co-owned studio, Vault Interactive. Many of our projects began as personal concepts and evolved into fully realised games, helping me build a strong foundation in gameplay systems, design, and iteration as I work toward contributing to larger-scale projects in a professional studio environment.
Gameplay systems, design, and prototyping for shipped and in-progress titles.
A University Group Project for our final year subject, tasked to develop a final version of a game in unity. A Sci Fi Round Based Shooter, inspired by Call Of Duty: Zombies
Vault Interactive's debut game, A 1-4 player Co-op Horror game developed in Unity.
Unreleased 2D Multiplayer Platform game. 2 - 8 players developed in Unity.
Vault Interactive's up and coming release. 3 - 8 player Multiplayer Game. Table-top like experience developed in Unreal Engine.
Front and Backend Web Development, enhanced webpages and developed from scratch webpages.
Maintenance and enhanced website by implementing new features, resolving technical issues and improving performance and usability.
Maintenance and enhanced website by implementing new features, resolving technical issues and developing blog system.
Designed and developed from the group up, implementing front-end, backend logic and configuring dns domains.
Maintenance and enhanced website by implementing new features and resolving technical issues.
Maintenance and enhanced website by implementing new features and resolving technical issues.
Tools and platforms I use to design, build, and ship game and web experiences.
Practical production skills I apply across prototyping, implementation, and polish.
How I work with teams, solve problems, and keep projects moving forward.